Looking to make a mark.
I have been passionate about game design and development since I was 8 years old. Ever since, I was eager to find an opportunity that allows me to apply my skills and talents in these areas. My primary focus and interest lie in level design, where I have dedicated considerable time to designing, crafting, and creating various levels in my work. I am fascinated by how well-designed levels can engage players, reward their thinking and intuition, and contribute to the overall gaming experience. The creativity and passion within the gaming industry inspire me every day, and I aspire to make my own meaningful contributions to this field to inspire others, just as I was inspired as a kid.
I am currently working with Motion Machina as Lead Level Designer and Game Developer on a mystic VR game, where tarot readings come to life and tell the player their fate. I've been working in UE5 for the last 3 months on this wonderful project, and contributed my heart to it.
I was the project manager in a team of five people working on a Skyrim quest mod, where you are tasked by a group of terrible thieves to get back the treasure stolen from them by an ex-member of theirs, over the course of 5 months.
The entire dwemer dungeon in the Skyrim editor
For 8 months as a co-op, I worked on a campus-wide project thats been years in the making, a detective/mystery VR game. Utilizing Unreal Engine 4.26, I worked with around 30+ people in a professional environment creating and bettering the game. In my team, I:
● Assisted in leading a specialized team of 5-6 peers to create and design two levels; a hub world and a puzzle-themed level closely related to the game’s narrative.
● Created a complex holster system that is utilized throughout the duration of the game.
● Fleshed out and designed the layout of the hub world with multiple moving parts and designs.
● Developed several puzzles and designed multiple ways of completion. (Rube Goldberg Machine)
The Mind Palace (Or Hub World)
Working in a team of four, over a short course of only 3 weeks, we created an extremely polished and professional 2D puzzle game.
Over the course of an entire semester, I worked with a group of 5 people to make a professionally created and published table-top rpg that is over 70+ pages long.
● Spent a significant amount of time playtesting to ensure a positive and fun user experience.
● Led major decisions that shaped the project and enhanced design choices.
● Wrote, edited and fixed 70+ pages of content using InDesign.
● Serve as lead combat, magic, and enemy designer.
I am a Rochester Institute of Technology Alumni, graduated in May 2023 with a Bachelor's Degree of Science in Game Design and Development, graduating with a 3.9 GPA.
While working on co-op for Changeling VR for 8 months, I worked since the Summer of 2021 as a tutor for over 200+ kids, teaching them everything there is to know about Unity, Maya, Lua, and Unreal. I planned out and formulated hundreds of lessons with a unique cater to each student's needs. On top of this I am also working for Motion Machina as Lead Level Designer.
I've been coding for the last 5-6 years, with proficiency in C++ and C#, and additional knowledge in HTML and JavaScript. I've worked with several game engines, including Unity, MonoGame, Lua, Godot, and Unreal 4 & 5. I've been primarily in heavy development in Unity and Unreal, learning all the ins and outs I can.
My dream is to become a level designer, helping craft a world with innovative design and style. Hoping one day that the levels and worlds I make and help create inspire the same awe I had when I was younger for other aspiring game developers.
Current Zahne Salzano Resume (pdf)
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