Zahne Salzano

Zahne SalzanoZahne SalzanoZahne Salzano
Home
Contact Me

Zahne Salzano

Zahne SalzanoZahne SalzanoZahne Salzano
Home
Contact Me
More
  • Home
  • Contact Me
  • Home
  • Contact Me

Inspired Game Developer

Inspired Game DeveloperInspired Game DeveloperInspired Game DeveloperInspired Game Developer

Looking to make a mark.

Contact Me

Welcome to my portfolio!

I have been passionate about game design and development since I was 8 years old. Ever since, I was eager to find an opportunity that allows me to apply my skills and talents in these areas. My primary focus and interest lie in level design, where I have dedicated considerable time to designing, crafting, and creating various levels in my work. I am fascinated by how well-designed levels can engage players, reward their thinking and intuition, and contribute to the overall gaming experience. The creativity and passion within the gaming industry inspire me every day, and I aspire to make my own meaningful contributions to this field to inspire others, just as I was inspired as a kid. 

Currently Working On: Te'Roji VR

A Mystic VR Experience

I am currently working with Motion Machina as Lead Level Designer and Game Developer on a mystic VR game, where tarot readings come to life and tell the player their fate. I've been working in UE5 for the last 3 months on this wonderful project, and contributed my heart to it.

  • Lead level designer and gameplay programmer
  • Assistant VFX maker with Niagara Systems in UE5
  • Support coder for other facets of development
  • Animation and MetaHuman coordinator 


Link to the Website

Past Project: The Heist, A Skyrim Quest Mod

A large-scale Skyrim mod.

I was the project manager in a team of five people working on a Skyrim quest mod, where you are tasked by a group of terrible thieves to get back the treasure stolen from them by an ex-member of theirs, over the course of 5 months.

  • Lead level designer and encounter designer
  • Manage and support all other team members
  • Assistant code editor and helper
  • Navmesh designer for the entire level.


Link to our mod page

A show of my work on the Heist Mod

The entire dwemer dungeon in the Skyrim editor

    Past Work Experience: Changeling VR

    Making a VR Detective/Puzzle Game

    For 8 months as a co-op, I worked on a campus-wide project thats been years in the making, a detective/mystery VR game. Utilizing Unreal Engine 4.26, I worked with around 30+ people in a professional environment creating and bettering the game. In my team, I:


    ● Assisted in leading a specialized team of 5-6 peers to create and design two levels; a hub world and a puzzle-themed level closely related to the game’s narrative.

    ● Created a complex holster system that is utilized throughout the duration of the game.

    ● Fleshed out and designed the layout of the hub world with multiple moving parts and designs.

    ● Developed several puzzles and designed multiple ways of completion. (Rube Goldberg Machine)


    Learn more

    A show of my work on Changeling VR

    The Mind Palace (Or Hub World)

      What Else I've Worked On

      Talisman of Ethshar

      Working in a team of four, over a short course of only 3 weeks, we created an extremely polished and professional 2D puzzle game.

      • Served as lead sound designer, coder, and UI manager on the team, utilizing Unity and Visual Studio.


      Give it a try!

      The Fabled Few: A Table Top RPG

      Over the course of an entire semester, I worked with a group of 5 people to make a professionally created and published table-top rpg that is over 70+ pages long.

      ● Spent a significant amount of time playtesting to ensure a positive and fun user experience.

      ● Led major decisions that shaped the project and enhanced design choices.

      ● Wrote, edited and fixed 70+ pages of content using InDesign.

      ● Serve as lead combat, magic, and enemy designer.

      Find out more

      My Schooling, Experience, Goals, and Skills

      My Schooling

      I am a Rochester Institute of Technology Alumni, graduated in May 2023 with a Bachelor's Degree of Science in Game Design and Development, graduating with a 3.9 GPA. 

      My Experience

      While working on co-op for Changeling VR for 8 months, I worked since the Summer of 2021 as a tutor for over 200+ kids, teaching them everything there is to know about Unity, Maya, Lua, and Unreal. I planned out and formulated hundreds of lessons with a unique cater to each student's needs. On top of this I am also working for Motion Machina as Lead Level Designer.

      My Skillset

      I've been coding for the last 5-6 years, with proficiency in C++ and C#, and additional knowledge in HTML and JavaScript. I've worked with several game engines, including Unity, MonoGame, Lua, Godot, and Unreal 4 & 5. I've been primarily in heavy development in Unity and Unreal, learning all the ins and outs I can.

      My Goals

      My dream is to become a level designer, helping craft a world with innovative design and style. Hoping one day that the levels and worlds I make and help create inspire the same awe I had when I was younger for other aspiring game developers.

      Resume

      Current Zahne Salzano Resume (pdf)

      Download

      Copyright © 2025 Zahne Salzano - All Rights Reserved.


      Powered by

      This website uses cookies.

      We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

      Accept